Merhaba aşağıdaki indikatör matriks e uyarlanabilirmi ?
//@version=5
indicator("Liquidity Swings [LuxAlgo]"
, overlay = true
, max_lines_count = 500
, max_labels_count = 500
, max_boxes_count = 500)
//------------------------------------------------------------------------------
//Settings
//-----------------------------------------------------------------------------{
length = input(14, 'Pivot Lookback')
area = input.string('Wick Extremity', 'Swing Area', options = ['Wick Extremity', 'Full Range'])
intraPrecision = input(false, 'Intrabar Precision', inline = 'intrabar')
intrabarTf = input.timeframe('1', '' , inline = 'intrabar')
filterOptions = input.string('Count', 'Filter Areas By', options = ['Count', 'Volume'], inline = 'filter')
filterValue = input.float(0, '' , inline = 'filter')
//Style
showTop = input(true, 'Swing High' , inline = 'top', group = 'Style')
topCss = input(color.red, '' , inline = 'top', group = 'Style')
topAreaCss = input(color.new(color.red, 50), 'Area', inline = 'top', group = 'Style')
showBtm = input(true, 'Swing Low' , inline = 'btm', group = 'Style')
btmCss = input(color.teal, '' , inline = 'btm', group = 'Style')
btmAreaCss = input(color.new(color.teal, 50), 'Area', inline = 'btm', group = 'Style')
labelSize = input.string('Tiny', 'Labels Size', options = ['Tiny', 'Small', 'Normal'], group = 'Style')
//-----------------------------------------------------------------------------}
//Functions
//-----------------------------------------------------------------------------{
n = bar_index
get_data()=> [high, low, volume]
[h, l, v] = request.security_lower_tf(syminfo.tickerid, intrabarTf, get_data())
get_counts(condition, top, btm)=>
var count = 0
var vol = 0.
if condition
count := 0
vol := 0.
else
if intraPrecision
if n > length
if array.size(v[length]) > 0
for [index, element] in v[length]
vol += array.get(l[length], index) < top and array.get(h[length], index) > btm ? element : 0
else
vol += low[length] < top and high[length] > btm ? volume[length] : 0
count += low[length] < top and high[length] > btm ? 1 : 0
[count, vol]
set_label(count, vol, x, y, css, lbl_style)=>
var label lbl = na
var label_size = switch labelSize
'Tiny' => size.tiny
'Small' => size.small
'Normal' => size.normal
target = switch filterOptions
'Count' => count
'Volume' => vol
if ta.crossover(target, filterValue)
lbl := label.new(x, y, str.tostring(vol, format.volume)
, style = lbl_style
, size = label_size
, color = #00000000
, textcolor = css)
if target > filterValue
label.set_text(lbl, str.tostring(vol, format.volume))
set_level(condition, crossed, value, count, vol, css)=>
var line lvl = na
target = switch filterOptions
'Count' => count
'Volume' => vol
if condition
if target[1] < filterValue[1]
line.delete(lvl[1])
else if not crossed[1]
line.set_x2(lvl, n - length)
lvl := line.new(n - length, value, n, value
, color = na)
if not crossed[1]
line.set_x2(lvl, n+3)
if crossed and not crossed[1]
line.set_x2(lvl, n)
line.set_style(lvl, line.style_dashed)
if target > filterValue
line.set_color(lvl, css)
set_zone(condition, x, top, btm, count, vol, css)=>
var box bx = na
target = switch filterOptions
'Count' => count
'Volume' => vol
if ta.crossover(target, filterValue)
bx := box.new(x, top, x + count, btm
, border_color = na
, bgcolor = css)
if target > filterValue
box.set_right(bx, x + count)
//-----------------------------------------------------------------------------}
//Global variables
//-----------------------------------------------------------------------------{
//Pivot high
var float ph_top = na
var float ph_btm = na
var bool ph_crossed = na
var ph_x1 = 0
var box ph_bx = box.new(na,na,na,na
, bgcolor = color.new(topAreaCss, 80)
, border_color = na)
//Pivot low
var float pl_top = na
var float pl_btm = na
var bool pl_crossed = na
var pl_x1 = 0
var box pl_bx = box.new(na,na,na,na
, bgcolor = color.new(btmAreaCss, 80)
, border_color = na)
//-----------------------------------------------------------------------------}
//Display pivot high levels/blocks
//-----------------------------------------------------------------------------{
ph = ta.pivothigh(length, length)
//Get ph counts
[ph_count, ph_vol] = get_counts(ph, ph_top, ph_btm)
//Set ph area and level
if ph and showTop
ph_top := high[length]
ph_btm := switch area
'Wick Extremity' => math.max(close[length], open[length])
'Full Range' => low[length]
ph_x1 := n - length
ph_crossed := false
box.set_lefttop(ph_bx, ph_x1, ph_top)
box.set_rightbottom(ph_bx, ph_x1, ph_btm)
else
ph_crossed := close > ph_top ? true : ph_crossed
if ph_crossed
box.set_right(ph_bx, ph_x1)
else
box.set_right(ph_bx, n+3)
if showTop
//Set ph zone
set_zone(ph, ph_x1, ph_top, ph_btm, ph_count, ph_vol, topAreaCss)
//Set ph level
set_level(ph, ph_crossed, ph_top, ph_count, ph_vol, topCss)
//Set ph label
set_label(ph_count, ph_vol, ph_x1, ph_top, topCss, label.style_label_down)
//-----------------------------------------------------------------------------}
//Display pivot low levels/blocks
//-----------------------------------------------------------------------------{
pl = ta.pivotlow(length, length)
//Get pl counts
[pl_count, pl_vol] = get_counts(pl, pl_top, pl_btm)
//Set pl area and level
if pl and showBtm
pl_top := switch area
'Wick Extremity' => math.min(close[length], open[length])
'Full Range' => high[length]
pl_btm := low[length]
pl_x1 := n - length
pl_crossed := false
box.set_lefttop(pl_bx, pl_x1, pl_top)
box.set_rightbottom(pl_bx, pl_x1, pl_btm)
else
pl_crossed := close < pl_btm ? true : pl_crossed
if pl_crossed
box.set_right(pl_bx, pl_x1)
else
box.set_right(pl_bx, n+3)
if showBtm
//Set pl zone
set_zone(pl, pl_x1, pl_top, pl_btm, pl_count, pl_vol, btmAreaCss)
//Set pl level
set_level(pl, pl_crossed, pl_btm, pl_count, pl_vol, btmCss)
//Set pl labels
set_label(pl_count, pl_vol, pl_x1, pl_btm, btmCss, label.style_label_up)
//-----------------------------------------------------------------------------}